Trying to get this thing going again. The current version is using Flash/AIR. That’s not necessary for a web game like this, and it’s actually a detriment because it won’t work on mobile, where it’d otherwise be totally playable. So, job #1 is porting the game to Phaser so it’ll be HTML5 native.
I’ve got a long list of ideas for the game, so I’d like this site to become a “history” of the game’s development. Need to find a good way to track previous versions, etc. Latest version will always live at http://dumbhack.com/, but all previous versions would be accessible to. Probably figure out how to just make them as posts, or maybe just save snapshots to folders.
Since the game doesn’t have any animation, I’m guessing porting it to Phaser will be dead simple. It’s literally just one function that takes a tap/click, converts it to tilemap coordinates, then does some very simple logic with the tilemap based on what’s stored in that position. And then there’s the function that generates a tilemap based on the level number. That’s it!
I should toss the source code on github for everyone to check out. May just wait and do that for the first version of Phaser because honestly, I don’t think I even have Flash Builder installed on my home laptop any more, so I probably couldn’t even compile the source! ;-)